ADADA 2018

ADADA 2018

Welcome

The 16th International Conference of Asia Digital Art and Design (ADADA2018) will be held from 22-24 November 2018 in National Cheng Kung University, Taiwan.

The International Conference of ADADA is one of the major conferences about art and design associated with digital technologies. It aims at bringing together researchers, designers, artists and students to present their novel works, to exchange innovative ideas and to discuss the future of digital art and design in Asia.

Submission

Important Dates

Submission Deadline of Papers, Demos, Posters:
July 27th, 2018 (extended)
July 20th, 2018
Acceptance Notification:
September 20th, 2018
Final Version Submission Deadline:
October 10th, 2018
Early bird registration:
October 4th, 2018
Conference date:
November 22nd-24th, 2018

Topics

ADADA 2018 invites papers describing original contributions in all fields of art and design associated with digital technologies and related research areas. All submissions should be in English. For every accepted submission, it is required that at least one author will attend the conference to present the work. Research topics of interest for ADADA 2018 include, but are not limited to:

* Interactive Art, Digital Art, Media Art
* Interaction Design, Interactive Technologies
* Computer Animation, Computer Graphics, Visual Effects
* Web Design, Web Application Design, Web Service Design
* Virtual Reality, Augmented Reality
* Digital Game and Gamification
* Social Networks, SNS
* IoT, Sensor Networks, Big Data
* Innovative devices, Robotics for Art, Gadgets
* Education, Digital Archives
* Digital Content Design
* Design Theory and Design Methodology
* Digital Music, Musical Interface, Sonification

For further information, please contact a program committee chair:
Hiroshi Kono, Kurume Institute of Technology, Japan

Contact

Submission Guideline

How to Submit

Online submission due: 23:59 pm July 20th, 2018 (JST) July 27th, 2018 (JST) (extended). All submissions must be conducted with our online submission system. We would not accept submissions via e-mail or postal mail. Please submit a PDF proceeding written in only English.

Submission and review of papers for ADADA 2018 will be managed through an online conference paper management system called "EasyChair". You will need an EasyChair account to be able to submit your paper.

The program committee will review all submissions carefully and select papers of exceptional quality for an award from all categories. Furthermore, the authors of the selected technical papers and art papers from the conference will be invited to prepare an extended version of their paper to be considered for publishing in ADADA International Journals (ADADA Journal).

Technical Papers

Technical Papers are a conventional academic papers. The authors are requested to give their oral presentations at the conference. Any topics about digital art/design fields ranging from technical research to cultural matters can be accepted. Artistic projects are encouraged to submit as Art Papers. In any case, your presentation should mention both aesthetic aspects and technical aspects of your project. Also, a process of the project should be explained logically, and your contribution to digital art/design field must be clarified. Regardless of your topic, you must describe your project in a scholarly manner. If your research could be an interactive system, we strongly recommend you to submit your system to not only papers but also demos.

Go to Submission Site
•Deadline: July 20th, 2018 July 27th, 2018 (extended)
•Pages: 2 - 6 pages

Submission Format:(Word)

Word file

Submission Format:(PDF)

PDF file

Art Papers

Art Papers are more artistically-oriented papers than Technical Papers. You can present any type of artwork, as long as digital technologies are used in it. If you produced a cutting-edge digital art such as a computer animation and an interactive art, Art Papers would be a great showcase at an oral presentation. You can share your ideas between hundreds of artists and researchers, and it may evoke a synergistic effect in the Asian digital art community. You should describe an artistic motivation, a background of your artwork, and how digital technologies are involved in your work, and so on. If your research could be an interactive system, we strongly recommend you to submit your system to not only papers but also demos.

Go to Submission Site
•Deadline: July 20th, 2018 July 27th, 2018 (extended)
•Pages: 2 - 6 pages

Submission Format:(Word)

Word file

Submission Format:(PDF)

PDF file

Posters

Poster submission provides a venue for authors to present work in progress reports. The Poster presentation also provides you with further discussion from experts. We believe this opportunity will be a great help to advance your work.

Go to Submission Site
•Deadline: July 20th, 2018 July 27th, 2018 (extended)
•Pages: 1 - 2 pages

Submission Format:(Word)

Word file

Submission Format:(PDF)

PDF file

Demos

Demo submission offers a space for displaying artworks, technical demos and any other demonstrations which include interactive arts and systems. If you have interactive systems for demonstration, we strongly recommend you to submit your systems to not only papers but also demos. ADADA2018 Demos you will have a space and a table for your work, but you are responsible for bringing and setting up most of any other equipment that is required for presenting your work except for electric power.

Go to Submission Site
•Deadline: July 20th, 2018 July 27th, 2018 (extended)
•Pages: 1 - 2 pages

Submission Format:(Word)

Word file

Submission Format:(PDF)

PDF file

Registration

Registration Fee

To those who registered online by October 4, we offer Early Bird discount. We strongly recommend that you register by the 4th of October.

Registration fee includes 1 Welcome Reception, 1 Banquet, 1 USB proceedings, 1Special Session participation, 2 Lunch and Refreshment.

At least one author of accepted papers must be registered in ADADA Member, NCKU Faculty Member, Non-memeber, or Student and presented at the conference. One registration corresponds to one paper. If the same person wants to publish multiple papers, it is necessary to pay the additional paper fee for each paper.

Accompany Person fee includes 1 Welcome Reception, 1 Banquet, 1 Special Session participation.

CUMULUS member represents a faculty memeber belonging to an organization that is a member of CUMULUS. You can check CUMULUS members at http://www.cumulusassociation.org/member/.

Early bird discounts (Until 4th Oct. 2018 23:59 GMT) On site registration
ADADA Member 400 USD 500 USD (15,000 TWD)
NCKU Faculty Member 400 USD 500 USD (15,000 TWD)
CUMULUS Member 500 USD 600 USD (18,000 TWD)
Non-Member 600 USD 700 USD (21,000 TWD)
Student 200 USD 300 USD (9,000 TWD)
1 Additional Paper 100 USD 150 USD (4,500 TWD)
1 Accompany Person 150 USD 150 USD (4,500 TWD)

Registration Site

Program

Acccepted Papers

From the following, you can get a list of accepted technical papers, art papers, posters, and demos.
Accepted technical papers, art papers, posters, and demos

Conference Program

Day1 (Nov. 22, 2018)

Registration
8:30 – 9:00
Opening Ceremony
9:00 – 9:30
Keynote Speech
9:30 – 10:30
The Creative Process of "Chalkroom VR",
The Best VR Experience of Venice Film Festival 2017
Prof. Hsin-Chien Huang

The talk will explain the development process of making the Chalkroom VR, the winner of the Best VR Experience of Venice Film Festival 2017. This project was collaborated with American Avant-garde artist Laurie Anderson. It took two years to develop and was an international partnership between New York and Taipei. The talk will show various concepts and prototypes that the team had gone through.

Coffee Break
10:30 – 11:00
Session 1A: Design and Culture
11:00 – 12:40
Chair: TBA
1A-1

Visualization of God Shiva, Hinduism Icon on Borobudur, a Buddhist Temple and Its Interaction of Hindu-Buddhist Kingdom in Java 8th – 9th Century
Indonesia, Yusup S. Martyastiadi

1A-2

ADA - Art Digital Archive: design driven digital tools for Cultural Heritage
Italy, Gabriele Goretti, Elisabetta Cianfanelli and Margherita Tufarelli

1A-3

Understanding Latin-American students' learning practices when studying Korean as Second Language using technological devices
South Korea, Camilla Maia

1A-4

Constructing The Visual Language of 19th Century Celebes Sea Region Maritime Culture Through Concept Art
Indonesia, Christian Aditya and Muhammad Cahya Daulay.

1A-5

Exploration of Maritime Folklores through Visual Narrative
Indonesia, Mega Iranti Kusumawardhani and Muhammad Cahya Mulya Daulay.

Session 1B: Game & Gamification
11:00 – 12:40
Chair: TBA
1B-1

Harvesting Knowledge of Emotional Experience in the Game Product from Customer Review of E-Commerce (Amazon.com)
Indonesia, Hamdan Gani and Kiyoshi Tomimatsu.

1B-2

Gamification for Chinese and Japanese Language Learning Application
Indonesia, Aldo Febrian, Alethea Suryadibrata and Yustinus Widya Wiratama.

1B-3

Character Design as a Storytelling Agents on Military Historical Based Video Game “Jejak Garuda”.
Indonesia, Aditya Satyagraha.

1B-4

‘Shock’ Game: An Alternative Application to Detect Temper in Anger Management Process
Indonesia, Adhreza Brahma and Fonita Theresia Yoliando.

1B-5

Visual Comparative Study User Test Speelwijk the Game
Indonesia, Agatha Maisie Tjandra.

Lunch
12:40 – 14:00
Poster & Demo Session 2C
14:00 – 15:00
Chair: TBA
2C-1

Virtual and Augmented Landscape of Pedestrian Decks
Japan, Tiantian Gao, Hiromitsu Shimizu, Naomi Ando, Shota Ishii and Yayun Peng.

2C-2

Tower of Lights: Generating Architectural Forms by Arrangement of Windows
Japan, Yue Chen, Naomi Ando, Shota Ishii, Yuta Ohnishi and Fan Liu.

2C-3

Kinect Image Machine Learning Refinement
Taiwan, Rex Hsieh and Hisashi Sato.

2C-4

Massive Collaborative Animation Projects
United States, Miho Aoki, William Joel, Johannes DeYoung, Wei-Chung Chang, Anna Ursyn and Jacob Pollak.

2C-5

Multiple Characters Animation System for Kids Based on Waveform Following
Saudi Arabia, Alaa Alherz, Naoya Tsuruta, Koji Mikami and Kunio Kondo.

2C-6

Color Scheme and Material Simulation for Robot Character Draft Design
Thailand, Pitchaporn Lertariyasakchai, Ryuta Motegi, Naoya Tsuruta and Kunio Kondo.

2C-7

Analysis of dry or sensitive skin based on statistical analysis and developing improved apps
Japan, Manami Shimada and Yasutami Chigusa.

2C-8

Wordpress-based Blog System with a Capability of Showing Entries by TV-program-like CG Animations
Sweden, Masaki Hayashi, Steven Bachelder, Kazuo Sasaki, Naoya Tsuruta and Kunio Kondo.

2C-9

Hai Hai VR – What’s Hai Hai…?
Japan, Ryo Tomiyama and Hisashi Sato.

2C-10

Robot of War ~ CARD CONNECTERS ~
Japan, Kosei Yamamura, Hiroki Ozawa, Shunsuke Sakai, Ryo Tomiyama and Hisashi Sato.

2C-11

Fishing in KAIT
Japan, Haruki Yamamoto, Ryoga Nakamura, Yuto Imara and Hisashi Sato.

2C-12

Motion Graphics of Architectural Forms
Japan, Tetsuhisa Ando, Naomi Ando and Shota Ishii.

2C-13

Content Production to Enhance the Relationship between the Game and the Player
Japan, Tsuyoshi Matsunoshita and Hiroyuki Matsuguma.

2C-14

Production of Games for Vision Training Support of People with Developmental Disabilities.
Japan, Kiyosada Anraku and Hiroyuki Mastuguma.

2C-15

Puppet: An awareness device for long-distance communication between the intimate relationship.
Japan, Liang Wenjun and Baba Tetsuaki.

Coffee Break
15:00 – 15:30
Session 3A: Interaction Design
15:30 – 17:10
Chair: TBA
3A-1

Using Physical Objects to Connect Multiple Mobile Applications
Japan, Takashi Ohta.

3A-2

A Study on Interaction Design of Electrolarynx for Singing
Japan, Shogo Takahashi and Kiyoshi Tomimatsu.

3A-3

The determination method of contents on Digital Signage: Targeted advertising using BLE beacon
Japan, Kensuke Kanai and Hideki Yoshioka.

3A-4

Heart of Mollusca: Heartbeat Sensing Soft Robot Interaction
Japan, Hiroaki Imaoka and Kiyoshi Tomimatsu.

Session 3B: Design Methodology
15:30 – 17:10
Chair: TBA
3B-1

Experimental Process of Developing Basic Structure Grids for Graphic Design Layout using 2:3:5 Ratio as Visual Composition Technique
Indonesia, Mohammad Rizaldi.

3B-2

A Structure-Behavior Coalescence Design Method for Smart Service Systems
Taiwan, Shuh-Ping Sun, William S. Chao, Kuo Hsiung Tu and Kevin Wu

3B-3

Exploratory Research Approach of Smart Park Design Innovation (Phase 1)
Indonesia, Prima Singgih and Irma Desiyana.

3B-4

Creative Strategy Analysis of Jakarta Governor Election Visual Campaign in 2017. Case study visual campaign of Agus-Sylvi, Basuki-Djarot and Anies-Sandi
Indonesia, Darfi Rizkavirwan.

3B-5

A Contribution of Media Façade Communication Design Strategy to the Local Community Based on Social Network Data Analysis
South Korea, Joon Seo Lee and Sanghun Sul.

Break
17:10 – 18:00
Welcome Reception
18:00 –

Day2 (Nov. 23, 2018)

Registration
8:30 – 9:00
Session 4A: Movie & Animation
9:00– 10:40
Chair: TBA
4A-1

Study on the Trailer Editing Techniques of Movies Taking Science Fiction Movie for Example
Taiwan, Li-Wei Chan and Wen-Shan Chang.

4A-2

Designing Digital Animation using Traditional Chinese Art Lense
China, Feng Zhipeng and Tomimatsu Kiyoshi.

4A-3

Hand Motion and Gesture Indication on Physiological Characteristics in a Hybrid Documentary Animation
Indonesia, Christine Mersiana Lukmanto.

4A-4

Utilizing 3D printing Technology for Stop-motion Animation Puppet Making
Indonesia, Bharoto Yekti.

4A-5

Joint and Segmentation Design on Paper Puppets for Cat Characters in Cut Out Stop Motion Animation
Indonesia, Dominika A. Purwaningsih.

Session 4B: Projection Mapping
9:00 – 10:40
Chair: TBA
4B-1

View-dependent Projection Mapping for Enhancing 3D Effect
Japan, Khuslen Battulga and Tadahiro Fujimoto.

4B-2

Research and production of advertisement balloons using mobile projection
Japan, Risa Suzuki and Toshihiro Komma.

4B-3

Peephole Principle Experience in Interactive Projection Mapping
Japan, Melita Setiawan and Kiyoshi Tomimatsu.

4B-4

Kanazawa Tsukimi Gate Projection Mapping 2017
Japan, Ritsuko Izuhara.

4B-5

A real time point cloud projection mapping performance
Japan, Anderson Sudario, Hiroko Hirafuji and Kiyoshi Tomimatsu.

Session 4C: Comic & Character
9:00 – 10:40
Chair: TBA
4C-1

Discussion on the Application and Design Research of Exotic Chinese characters in Product Packaging Design
Japan, Wang Yun, Suleeporn Kamchompoo and Takamitsu Tanaka.

4C-2

The Impact of Trans-platform Comic Reading and The Strategy to Content Convergencies in Indonesia
Indonesia, Gideon Frederick.

4C-3

Eye Movement Model for Face-to-Face Interaction with Virtual Characters
Japan, Tomoko Nakamoto, Philip Sköld and Reiji Tsuruno.

4C-4

Machine Learning Style Transfer on Comic Style Digital Images
Japan, Rex Hsieh and Hisashi Sato.

4C-5

Komikita 4.0, Indonesia’s Comic Industry Movement in 2008-2018
Indonesia, Alvanov Mansoor.

Coffee Break
10:40 – 11:00
Shooting Stars Session
11:00 – 12:00
Chair: TBA
Lunch
12:00 -13:00
Cumulus & IxDA Workshop
13:00 – 15:00
ADADA with 101 Guide to Interaction Design Education for the Next Decade
– The Asian chapter –
Mr. Grégoire Cliquet (Cumulus, READi Design Lab)
Mr. Ting Han Chen (IxDA, University of Taipei)
Coffee Break
15:00 – 15:30
Session 5A: Content Design
15:30 – 17:10
Chair: TBA
5A-1

Investigating the Influence of Shape on the Assembly of an “Easy to Understand” Joint Cube Puzzle
Japan, Peng Jiang, Thongthai Wongwichai, Sakeson Yanpanyanon and Takamitsu Tanaka.

5A-2

Customized digital content for Concordia University’s Mobile App
Canada, Mercedes La Rosa.

5A-3

Human-Mobile Application Interactions: Runner Attachment to Running Tracker Mobile Application
Indonesia, Fifiani Lugito and Gideon K.F.H. Hutapea.

5A-4

Play Design Hotel: a Co-Created Lodging Experience by the Curators and the Lodgers
Taiwan, Ching-Yueh Tseng and Ting Han Daniel Chen.

5A-5

A Study of Color emotion on Shopping Websites for the Elderly
Taiwan, Hsi-Jen Chen and Li-Hsuan Liu.

Session 5B: Computer Graphics
15:30 – 17:10
Chair: TBA
5B-1

Computer-generated Kiriko Glassware using L-systems
Japan, Joe Takayama.

5B-2

Designing Amigurumi Crochet Patterns with 2D Sketches
Thailand, Pikanate Nakjan and Sukanya Ratanotayanon.

5B-3

Shader, Lighting and Render Design to Achieve Stylized Style in Animated Music Video “Keluarga Ramadhan”
Indonesia, Yohanes Merci Widiastomo, Cecilia Tedja and Robert Sunny.

5B-4

An Interactive Entertainment by Triangulation-based Image Emergence
Japan, Tsetsegjargal Erdenebaatar and Tadahiro Fujimoto.

Session 5C: Invited Session: Service Design Enriching Our Lives
15:30~17:10
Chair: Ryoichi Tamura
5C-1

Study on Service Design for Lifestyle Improvement in University Students
Japan, Ryoichi Tamura and Hirotaka Koga

5C-2

Consideration on Living Support Services for Elderly People -Focus on services of condominium management companies
Japan, Yasushi Togo

5C-3

Fundamental consideration of the information sharing platform for regional revitalization
Japan, Akira Kondo, Ryoichi Tamura and Naoko Kondo


Break
17:10 – 18:00
Banquet & Awarding
18:00 –

Day 3 (Nov. 24, 2018)

Special Session: Culture and Design in Taiwan (Cultural Tour)
9:00 – 17:00

Participants will visit the following spots by our chartered bus.

9am meeting up at NCKU Banyan Garden

Anping Tree House / Tait & Co / Zhu's Residence

Fort Zeelandia

Tainan Confucius Temple

Outdoor Introduction: Butokuden, YST Memorial Hall, Tainan City Art Gallery, National Museum of Taiwan Literature

LUNCH DuXiaoYue Restaurant

Hayashi Department Store

Fort Provintia

War God Temple / Prince Ningjing's Abode (Grand Sea Goddess Palace)

Blueprint Cultural Park

5pm Returning back to NCKU

Workshop

ADADA with 101 Guide to Interaction Design Education for the Next Decade
– The Asian chapter -

IxDA, the international professional association for Interaction design and Cumulus International Association for Art, Design & Media education are joining forces for a series of shared workshops and more about the future of interaction design education.

The Goal

It’s 2018 and it’s getting complicated. Software is eating the world, digital culture is everywhere in our hands as a darker side of digital tech is emerging as a public issue. Every business sector, every part of the society is impacted and so is design education. New challenges are ahead of us with Artificial Intelligence & robotics, and it’s probably time to redefine what should be interaction design education for the next decade.

The Game

IxDA and Cumulus organised two workshops in France during the 1st part of the year 2018 in order to enable design practitioners and design educators to share views and opinions. Vision, best practices and ambition for design education were the content and the outcomes of those two workshops.

The Workshop

Introductory presentations are held to guide to the topic. Participants are challenged with one or more burning question(s) on issue for discussion. Any outcomes are squeezed out and participants are welcomed to develop this with Cumulus&IxDA also in the future. The chairs also welcome the participants to contact them before the conference on a topic of interest in relation to the theme the session.

The Chairs

Cumulus:

Grégoire Cliquet, READi Design Lab (Experimental & Applied Researches in interaction Design) L´École de Design Nantes France

IxDA:

tbc

Expected output:

A publication with a series of guidelines out under the umbrella of IxDA & Cumulus by May 2019.

This workshop @ADADA Nov 2018 is the continuation of the process started in France.
We would like very much to get an Asian input on the subject ! Welcome!

Feel like you should be part of us? Contact us;

Cumulus:

www.cumulusassociation.org
Frédéric Degouzon, f.degouzon@lecolededesign.com
Grégoire Cliquet, g.cliquet@lecolededesign.com
Florent Michel, f.michel@lecolededesign.com

IxDA:

www.ixda.org
Alok Nandi, alok.nandi@ixda.org

Committees

Organizing Committee Members

Honorary Chairs:
Fong Gong Wu, National Cheng Kung University, Taiwan
Kyle Hyunsuk Kim, Hongik University, South Korea
Kunio Kondo, Tokyo University of Technology, Japan
Kiyoshi Tomimatsu, Kyushu University, Japan
Hira Meidia, Multimedia Nusantara University, Indonesia
Conference General Chairs:
Taketoshi Ushiama, Kyushu University, Japan
Ming Turner, National Cheng Kung University, Taiwan
Program Committee Chairs:
Hiroshi Kono, Kurume Institute of Technology, Japan
Ho Chun-Heng, National Cheng Kung University, Taiwan
Sam Seungho Park, Ewha Womans University, South Korea
Friska Natalia, Multimedia Nusantara University, Indonesia
Program Committee Members:
Joe Takayama, Musashino Art University, Japan
Takashi Ohta, Tokyo University of Technology, Japan
Seiichiro Matsumura, Tokyo University of Technology, Japan
Akira Nakayasu, Kanazawa College of Art, Japan
Akinori Ito, Tokyo University of Technology, Japan
Hisakazu Hada, Tokyo University of Technology, Japan
Naoya Tsuruta, Tokyo University of Technology, Japan
Kosuke Matsunaga, Sapporo City University, Japan
Makoto Yokoo, University of Aizu, Japan
Kazuo Sasaki, Tokyo University of Technology, Japan
Tatsuro Kudo, Kurume Institute of Technology, Japan
Hyeuk Chung, Hongik Universityy, Korea
Joon Seo Lee, Sungkyunkwan University, Korea
Dianing Ratri, Institut Teknologi Bandung, Indonesia
Mohammad Rizaldi, Universitas Multimedia Nusantara, Indonesia
Agatha Maisie Tjandra, Universitas Multimedia Nusantara, Indonesia
Pulung Nurtantio Andono, Dian Nuswantoro University, Indonesia
Banung Grahita, Institut Teknologi Bandung, Indonesia
Arya Wicaksana, Universitas Multimedia Nusantara, Indonesia
Bharoto Yekti, Universitas Multimedia Nusantara, Indonesia
Gideon Kamang Frederick, Universitas Multimedia Nusantara, Indonesia
Alethea Suryadibrata, Universitas Multimedia Nusantara, Indonesia
Local Arrangement Committee Members:
Chun-Heng Ho, National Cheng Kung University, Taiwan
Chien-Hsu Chen, National Cheng Kung University, Taiwan
Ming Turner, National Cheng Kung University, Taiwan
Wei-Chi Chien, National Cheng Kung University, Taiwan
Registration Chair:
Akinori Ito, Tokyo University of Technology, Japan
Publicity:

Website Design

Sei Ono, Musashino Art University, Japan
Joe Takayama, Musashino Art University, Japan

Main Visual

Ming Turner, National Cheng Kung University, Taiwan

Venue & Travel

Venue

 
Venue

Kuang-Fu Campus, National Cheng-Kung University
No.1, University Road, Tainan City 701, Taiwan
http://web.ncku.edu.tw/

Google Map

Location of National Cheng-Kung University
Click here for the Google Map

Location

The conference will be held in National Cheng-Kung University in Tainan, Taiwan, and takes place in a historical building, Dacheng-Guan (大成館), which is now the department of Industrial Design of the University. National Cheng-Kung University is located directly next to Tainan Train Station. Leave the train station from its rear exit and walk along the Daxue Road West Section direct in front of you. Within 300 m you will meet the entrance of Kuang-Fu Campus of the university on your left-hand side.

Walk into Kuang-Fu Campus and follow the map bellow, Dacheng-Guan and department of Industrial Design of National Cheng-Kung University in front of a large green area with several old Chinese Banyan trees will be in your sight.

We will enjoy our time during the conference in this historical building. You can see the floor plan below to find the rooms for the corresponding sections of the conference.

For international guests: Travelling from airport to National Cheng-Kung University with train is easy. Please follow our tips below. Your fist goal is Tainan Railway Station. Note that Taiwan High Speed Rail System (THSR) and Taiwan Railway Administration system (TRA) are different train systems in Taiwan.

A. Arrival at Taiwan Taoyuan International Airport (TPE):

Take U-bus 705 to Tauyuan High Speed Rail Station. Then take the THSR train to Tainan (travel duration ca. 90 min. ticket for standard class costs ca. NT. 1190). In Tainan High Speed Rail Station you have direct connection to TRA Shalun Railway Station. The platforms of THSR and TRA there are both at the second floor. When leaving the ticket gates of THSR, don’t do down to the first floor but turn left. Follow the sign showing “TRA” and you can get Shalun Railway Station. At Shalun Railway Station every train goes to Tainan Train Station (ticket costs NT. 25).

B. Arrival at Kaohsiung International Airport (KHH):

In this airport you have the direct connection to the Kaohsiung Metro system. Take the tram (red line) to Kaohsiung Main Station. In Kaohsiung Main Station take the train of TRA to Tainan Train Station.

C. Arrival at Taipei Songshan Airport (TSA):

Use Taipei Metro system and take BR-line (brown) to Zhongxiao-Fuxing Station. There transfer to BL-line (blue) to Taipei Main Station. From Taipei Main Station take the train of TRA to Tainan Train Station.

Ticket information as well as transfer information of THSR can be found here:

Ticket information of TRA can be found here:

Driving Directions:

From the North -

1. Take National Highway No.1 (Sun Yat-Sen Freeway) southbound.

2. Get off at Exit 319 (Yongkang Interchange) and turn right southbound to Chungcheng N. Road.

3. Travel down on Chungcheng N. Road and Chungcheng S. Road, and turn left at Chunghwa Road.

4. Drive down Chunghwa Road and then Chunghwa East Road.

5. Turn right at Shiaodong Road and travel along it for a few blocks further, about 1.2 km, to reach NCKU.

(If you are driving on National Highway No.3 Southbound, at Exit 346 (Shinhua System), take National Highway No.8 Westbound (Exit 6, Tainan System Interchange) to get on National Freeway No.1 Southbound to Exit 319)

From the South -

1. Take National Highway No.1 (Sun Yat-Sen Freeway) northbound.

2. Get off at Exit 327 (Tainan Interchange) and turn left to westbound Chungshang Road.

3. Travel on Chungshang Road and continue on Dongmen Road.

4. Make a right turn at either Chang Rung Road or Sheng-Li Road, and travel for about 1.1 km to NCKU.

(If you take National Highway No.3 Northbound, at Exit 357 (Guanmiao Interchange), take No.86 Expressway westbound (Exit 8, Rende System Interchange) to get on National Freeway No.1 northbound to Exit 327)

Taiwan Visa Information

Nationals of the following countries are eligible for the visa exemption program, with a duration of stay of up to 90 days: Andorra, Australia (effective from January 1, 2015 to December 31, 2018), Austria, Belgium, Bulgaria, Canada, Chile, Croatia, Cyprus, Czech Republic, Denmark, El Salvador, Estonia, Finland, France, Germany, Greece, Haiti, Honduras, Hungary, Iceland, Ireland, Israel, Italy, Japan, Republic of Korea, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia (effective from May 21, 2018 to March 31, 2019), Malta, Monaco, the Netherlands, New Zealand, Nicaragua, Norway, Paraguay, Poland, Portugal, Romania, San Marino, Slovakia, Slovenia, Spain, Sweden, Switzerland, Tuvalu, the United Kingdom, the United States of America, and Vatican City State. Please be sure to read the information on https://www.boca.gov.tw/cp-149-270-9fd80-2.html for details

Please take your time in arranging your VISA for entry into Taiwan, if needed. Complete information on applying Taiwan VISA can be found on the web site of Ministry of Foreign Affairs, Republic of China (Taiwan): https://www.boca.gov.tw/np-147-2.html

Note for Hotel Booking


Tainan is an age-old city. By its historical and cultural attractions, the city has over 15,000,000 tourists every year. According to your personal preferences, there are hotels, hostels or private guesthouses or B&Bs to be found easily by any online hotel search engine. For your convenience, here are three hotels next to the conference location providing cozy atmosphere for your stay in Tainan.

Zenda Suites (成大會館)

ShangriLa Far Eastern Plaza Hotel (台南香格里拉遠東大飯店)

Hotel Tainan (台南大飯店)

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