Technical Paper
- Visualization of God Shiva, Hinduism Icon on Borobudur, a Buddhist Temple and Its Interaction of Hindu-Buddhist Kingdom in Java 8th – 9th Century, Yusup Sigit Martyastiadi (Universitas Multimedia Nusantara, Indonesia)
- A Comparison of Emotional Experience in Five-Game Genres, Hamdan Gani and Kiyoshi Tomimatsu (Kyushu University, Indonesia)
- Investigating the Influence of Shape on the Assembly of an “Easy to Understand” Joint Cube Puzzle, Peng Jiang, Thongthai Wongwichai, Sakeson Yanpanyanon and Takamitsu Tanaka (Iwate University, Japan)
- Study on the Trailer Editing Techniques of Movies Taking Science Fiction Movie for Example, Li-Wei Chan and Wen-Shan Chang (National Yunlin University of Science and Technology, Taiwan)
- Experimental Process of Developing Basic Structure Grids for Graphic Design Layout using 2:3:5 Ratio as Visual Composition Technique, Mohammad Rizaldi (Universitas Multimedia Nusantara, Indonesia)
- Discussion on the Application and Design Research of Exotic Chinese characters in Product Packaging Design, Wang Yun, Suleeporn Kamchompoo and Takamitsu Tanaka (Iwate University, Japan)
- Biomimetic approach as an innovative design method in landscape architecture, Biljana Jovic and Andjela Mitic (University of Belgrade, Faculty of Forestry, Serbia)
- Customized digital content for Concordia University’s Mobile App, Mercedes La Rosa (Concordia University, Canada)
- Typography Design’s New Trajectory towards Visual Literacy for Digital Mediums, Stephen Poon (Asia Pacific University of Technology & Innovation, Malaysia)
- The Impact of Trans-platform Comic Reading and The Strategy to Content Convergencies in Indonesia, Gideon Frederick (Universitas Multimedia Nusantara, Indonesia)
- Object Which Binds: Using a Physical Object to Relate Multiple Mobile Applications, Takashi Ohta ( Tokyo University of Technology, Japan)
- Human-Mobile Application Interactions: Runner Attachment to Running Tracker Mobile Application, Fifiani Lugito and Gideon K.F.H. Hutapea (Universitas Multimedia Nusantara, Indonesia)
- A Study on Interaction Design of Electrolarynx for Singing, Shogo Takahashi and Kiyoshi Tomimatsu (Kyushu University, Japan)
- Play Design Hotel: a Co-Created Lodging Experience by the Curators and the Lodgers, Ching-Yueh Tseng and Ting Han Daniel Chen (University of Taipei, Taiwan)
- Gamification for Chinese and Japanese Language Learning Application, Aldo Febrian and Alethea Suryadibrata (Universitas Multimedia Nusantara, Indonesia)
- A Study of Color emotion on Shopping Websites for the Elderly, Hsi-Jen Chen and Li-Hsuan Liu (National Cheng Kung University, Taiwan)
- The determination method of contents on Digital Signage: Targeted advertising using BLE beacon, Kensuke Kanai and Hideki Yoshioka (Graduate School of Bionics, Computer and Media Sciences, Tokyo University of Technology, Japan)
- Computer-generated Kiriko Glassware using L-systems, Joe Takayama (Musashino Art University, Japan)
- Rephotography as a heuristic tool for taking attendance visually in classrooms, Gary McLeod (Hosei University, Japan)
- A Structure-Behavior Coalescence Design Method for Smart Service Systems, Shuh-Ping Sun, William S. Chao and Kuo Hsiung Tu (I-Shou University, Taiwan)
- Educational Interactive Learning of Urology Trough 3D Models and Augmented Reality, Aisyah Luna Maydinar Sutisna and Nugrahadi Ramadhani (Institut Teknologi Sepuluh Nopember, Indonesia)
- ADA - Art Digital Archive: design driven digital tools for Cultural Heritage, Elisabetta Cianfanelli, Gabriele Goretti and Margherita Tufarelli (University of Florence, Italy)
- Understanding Latin-American students' learning practices when studying Korean as Second Language using technological devices, Camilla Maia (Yonsei univesity, South Korea)
- Decision Support System Using Simple Additive Weighting Method for Selecting University in Indonesia, Jessica, Arya Wicaksana and Seng Hansun (Universitas Multimedia Nusantara, Indonesia)
- Designing Amigurumi Crochet Patterns with 2D Sketches, Pikanate Nakjan and Sukanya Ratanotayanon (Thammasat University, Thailand)
- Exploratory Research Approach of Smart Park Design Innovation (Phase 1), Prima Singgih and Irma Desyana (Universitas Multimedia Nusantara, Indonesia)
- View-dependent Projection Mapping for Enhancing 3D Effect, Khuslen Battulga and Tadahiro Fujimoto (Iwate University, Japan)
- Eye Movement Model for Face-to-Face Interaction with Virtual Characters, Tomoko Nakamoto, Philip Sköld and Reiji Tsuruno (Kyushu University, Japan)
Art Paper
- Creative Strategy Analysis of Jakarta Governor Election Visual Campaign in 2017. Case study visual campaign of Agus-Sylvi, Basuki-Djarot and Anies-Sandi, Darfi Rizkavirwan (Universitas Multimedia Nusantara, Indonesia)
- Machine Learning Style Transfer on Comic Style Digital Images, Rex Hsieh and Hisashi Sato (Kanagawa Institute of Technology, Japan)
- Designing Digital Animation using Traditional Chinese Art Lense, Feng Zhipeng and Tomimatsu Kiyoshi (Kyushu University, China)
- Research and production of advertisement balloons using mobile projection, Risa Suzuki and Toshihiro Komma (Tokyo Metropolitan University, Japan)
- Peephole Principle Experience in Interactive Projection Mapping, Melita Setiawan and Kiyoshi Tomimatsu (Kyushu University, Japan)
- Exploring the shared code of Geometric Abstraction and Augmented Reality, Troy Innocent (Swinburne University of Technology, Australia)
- Constructing The Visual Language of 19th Century Celebes Sea Region Maritime Culture Through Concept Art, Christian Aditya and Muhammad Cahya Daulay (Universitas Multimedia Nusantara, Indonesia)
- Heart of Mollusca: Heartbeat Sensing Soft Robot Interaction, Hiroaki Imaoka and Kiyoshi Tomimatsu (Kyushu University, Japan)
- Hand motion and Gesture Indication on Physiological Characteristics in a Hybrid Documentary Animation, Christine Mersiana Lukmanto (Multimedia Nusantara University, Indonesia)
- Utilizing 3D printing Technology for Stop-motion Animation Puppet Making, Bharoto Yekti (Universitas Multimedia Nusantara, Indonesia)
- Kanazawa Tsukimi Gate Projection Mapping 2017, Ritsuko Izuhara (Kanazawa Institute of Technology, Japan)
- Character Design as a Storytelling Agents on Military Historical Based Video Game “Jejak Garuda”., Aditya Satyagraha (Universitas Multimedia Nusantara, Indonesia)
- ‘Shock’ Game: An Alternative Application to Detect Temper in Anger Management Process, Adhreza Brahma and Fonita Theresia Yoliando (Universitas Multimedia Nusantara, Indonesia)
- Visual Comparative Study User Test Speelwijk the Game, Agatha Maisie Tjandra (Universitas Multimedia Nusantara, Indonesia)
- Art and Science Video Art: Intense Visualization of Magnetic Force, Meilani, Tobias Warbung and Dria Setiautami (Bina Nusantara University, Indonesia)
- Shader, Lighting and Render Design to Achieve Stylized Style in Animated Music Video “Keluarga Ramadhan”, Yohanes Merci Widiastomo, Cecilia Tedja and Robert Sunny (Universitas Multimedia Nusantara, Indonesia)
- Exploration of Maritime Folklores through Visual Narrative, Mega Iranti Kusumawardhani and Muhammad Cahya Mulya Daulay (Universitas Multimedia Nusantara, Indonesia)
- Joint and Segmentation Design on Paper Puppets for Cat Characters in Cut Out Stop Motion Animation, Dominika A. Purwaningsih (Universitas Multimedia Nusantara, Indonesia)
- A real time point cloud projection mapping performance, Anderson Sudario, Hiroko Hirafuji and Kiyoshi Tomimatsu (Kyushu University, Japan)
- An Interactive Entertainment by Triangulation-based Image Emergence, Tsetsegjargal Erdenebaatar and Tadahiro Fujimoto (Iwate University, Japan)
- Komikita 4.0, Indonesia’s Comic Industry Movement in 2008-2018, Alvanov Mansoor (Institut Teknologi Bandung, Indonesia)
- A Contribution of Media Façade Communication Design Strategy to the Local Community Based on Social Network Data Analysis, Joon Seo Lee and Sanghun Sul (Sungkyunkwan University, South Korea)
Poster
- Promoting social advocacy through digital storytelling, Yea Chun Chen and Chou Wen Huei (National Yunlin University of Science and Technology, Taiwan)
- The Gamer Types of Seniors and Gamification Strategies toward Physical Activity, Hsi-Jen Chen and Chia-Ming Kuo (National Cheng Kung University, Taiwan)
- Virtual and Augmented Landscape of Pedestrian Decks, Tiantian Gao, Hiromitsu Shimizu, Naomi Ando, Shota Ishii and Yayun Peng (Hosei University, Japan)
- Tower of Lights: Generating Architectural Forms by Arrangement of Windows, Yue Chen, Naomi Ando, Shota Ishii, Yuta Ohnishi and Fan Liu (Hosei University, Japan)
- Kinect Image Machine Learning Refinement, Rex Hsieh and Hisashi Sato (Kanagawa Institute of Technology, Taiwan)
- Massive Collaborative Animation Projects, Miho Aoki, William Joel, Johannes DeYoung, Wei-Chung Chang, Anna Ursyn and Jacob Pollak (University of Alaska Fairbanks, United States)
- Gamification Method Review, Nadia Mahatmi (Universitas Multimedia Nusantara, Indonesia)
- Interactivity on Participatory Artworks. A Case Study of Long Life Laboratory, Fransisca Retno Rahardjo (Universitas Multimedia Nusantara, Indonesia)
- Promoting Character Through Partnership Marketing and Interactive Advertising, Kus Sudarsono (Universitas Multimedia Nusantara, Indonesia)
- Multiple Characters Animation System for Kids Based on Waveform Following, Alaa Alherz, Naoya Tsuruta, Koji Mikami and Kunio Kondo (Tokyo University of Technology, Saudi Arabia)
- Color Scheme and Material Simulation for Robot Character Draft Design, Pitchaporn Lertariyasakchai, Ryuta Motegi, Naoya Tsuruta and Kunio Kondo (King Mongkut’s University of Technology Thonburi, Thailand)
- Analysis of dry or sensitive skin based on statistical analysis and developing improved apps, Manami Shimada and Yasutami Chigusa (Tokyo University of Technology, Japan)
- Auto-generating TV-program-like CG Animation from Blog Entries with Wordress, Masaki Hayashi, Steven Bachelder, Kazuo Sasaki, Naoya Tsuruta and Kunio Kondo (Uppsala University, Sweden)
Demo
- Hai Hai VR – What’s Hai Hai…?, Ryo Tomiyama and Hisashi Sato (Kanagawa Institute of Technology, Japan)
- Robot of War ~ CARD CONNECTERS ~, Kosei Yamamura, Hiroki Ozawa, Shunsuke Sakai, Ryo Tomiyama and Hisashi Sato (Kanagawa Institute of Technology, Japan)
- Fishing in KAIT, Haruki Yamamoto, Ryoga Nakamura, Yuto Imara and Hisashi Sato (Kanagawa Institute of Technology, Japan)
- Customized digital content for Concordia University’s Mobile App: A Demo, Mercedes La Rosa (Concordia University, Canada)
- Motion Graphics of Architectural Forms, Tetsuhisa Ando, Naomi Ando and Shota Ishii (Hosei University, Japan)
- Contents Production to Enhance the Relationship between Game and Player, Tsuyoshi Matsunoshita and Hiroyuki Matsuguma (Kyushu University , Japan)
- Production of Games for Vision Training Support of People with Developmental Disabilities., Kiyosada Anraku and Hiroyuki Mastuguma (Kyushu University , Japan)
- Educational Interactive Learning of Urology Trough 3D Models and Augmented Reality - DEMO, Aisyah Luna Maydinar Sutisna and Nugrahardi Ramadhani (Institut Teknologi Sepuluh Nopember, Indonesia)
- Puppet: An awareness device for long-distance communication between the intimate relationship., Liang Wenjun and Baba Tetsuaki (Tokyo Metropolitan University, Japan)