ADADA 2016

ADADA 2016


Welcome message

Welcome to Bali for all of ADADA 2016 Committee members and participants. I hope there is no one missed this great event achieved by ADADA Committee 2016.

Our decision to choose Bali as the venue for the ADADA 2016 was a true and great decision, because by this decision, we have already extended our conference coverage, so that our conference would reach more participants.

Universitas Multimedia Nusantara (UMN) is honored to be the organizing partner or local arrangement partner of this event.

We hope that Bali culture as the conference environment will support at maximum to all of the ADADA participants by giving its unique culture and spiritual nuance, especially to the participants that are the first time visitors to Bali.

Bali is one of Province of Indonesia famous as tourism and convention destination. Bali has its unique culture among indonesia ethnic cultures, and considered as well maintained in its originality, while accepting new culture values from all over the world.

The Bali culture has its background from Hinduism. But of course this Hinduism is different from Hinduism of India. Hinduism of Bali is a result of merger of Hinduism in old era and old tradition of Balinese society.

That's why in this ADADA 2016 event, we arrange the conference agenda by combining the conference program, the banquette dinner and city tour program as one package, so that all the Committee members and participants could enjoy the culture and view of Bali.

We hope that there will be no Committee members and participants in hurry that will leave so soon after the conference program. We hope all of you could join the "Bali workshop" program as well, to celebrate our success in the conference, by enjoying the culture and view of Bali.

Finally we would like to thank to all of the Committee members and participants for their contributions so that the event of ADADA 2016 is successful and beneficial.

Thank you and see you in Bali.

Dr. Ir. P.M.   Winarno,M.Kom.

Honorary Chair ADADA 2016


Submission Guideline

How to Submit

Online submission due: 24:00 pm 15th August 2016 22nd August 2016(JST) (JST) 29th August 2016(JST) (extended). All submissions must be conducted with our online submission system. We would not accept submissions via e-mail or postal mail. Please submit a PDF proceeding written in only English.

The program committee will review all submissions carefully and select papers of exceptional quality for an award from all categories. Furthermore, the authors of the selected technical papers and art papers from the conference will be invited to prepare an extended version of their paper to be considered for publishing in ADADA International Journals (ADADA Journal).

Technical Papers

Technical Papers are a conventional academic papers. The authors are requested to give their oral presentations at the conference. Any topics about digital art/design fields ranging from technical research to cultural matters can be accepted. Artistic projects are encouraged to submit as Art Papers. In any case, your presentation should mention both aesthetic aspects and technical aspects of your project. Also, a process of the project should be explained logically, and your contribution to digital art/design field must be clarified. Regardless of your topic, you must describe your project in a scholarly manner. If your research could be an interactive system, we strongly recommend you to submit your system to not only papers but also demos.

Go to Submission Site

•Deadline: Deadline: 15th August 2016 22nd August 2016(JST) (JST) 29th August 2016(JST) (extended)
•Pages: 2 - 6 pages

Submission Format:(Word)

Word file

Submission Format:(PDF)

PDF file

Art Papers

Art Papers are more artistically-oriented papers than Technical Papers. You can present any type of artwork, as long as digital technologies are used in it. If you produced a cutting-edge digital art such as a computer animation and an interactive art, Art Papers would be a great showcase at an oral presentation. You can share your ideas between hundreds of artists and researchers, and it may evoke a synergistic effect in the Asian digital art community. You should describe an artistic motivation, a background of your artwork, and how digital technologies are involved in your work, and so on. If your research could be an interactive system, we strongly recommend you to submit your system to not only papers but also demos.

Go to Submission Site

•Deadline: Deadline: 15th August 2016 22nd August 2016(JST) (JST) 29th August 2016(JST) (extended)
•Pages: 2 - 6 pages

Submission Format:(Word)

Word file

Submission Format:(PDF)

PDF file


Poster submission provides a venue for authors to present work in progress reports. The Poster presentation also provides you with further discussion from experts. We believe this opportunity will be a great help to advance your work.

Go to Submission Site

•Deadline: Deadline: 15th August 2016 22nd August 2016(JST) (JST) 29th August 2016(JST) (extended)
•Pages: 1 - 2 pages

Submission Format:(Word)

Word file

Submission Format:(PDF)

PDF file


Demo submission offers a space for displaying artworks, technical demos and any other demonstrations which include interactive arts and systems. If you have interactive systems for demonstration, we strongly recommend you to submit your systems to not only papers but also demos. ADADA2016 Demos you will have a space and a table for your work, but you are responsible for bringing and setting up most of any other equipment that is required for presenting your work except for electric power.

Go to Submission Site

•Deadline: Deadline: 15th August 2016 22nd August 2016(JST) (JST) 29th August 2016(JST) (extended)
•Pages: 1 - 2 pages

Submission Format:(Word)

Word file

Submission Format:(PDF)

PDF file


ADADA 2016 invites papers describing original contributions in all fields of art and design associated with digital technologies and related research areas. All submissions should be in English. For every accepted submission, it is required that at least one author will attend the conference to present the work. Research topics of interest for ADADA 2016 include, but are not limited to:

* Interactive Art, Digital Art, Media Art
* Interaction Design, Interactive Technologies
* Computer Animation, Computer Graphics, Visual Effects
* Web Design, Web Application Design, Web Service Design
* Virtual Reality, Augmented Reality
* Digital Game and Gamification
* Social Networks, SNS
* IoT, Sensor Networks, Big Data
* Innovative devices, Robotics for Art, Gadgets
* Education, Digital Archives
* Digital Content Design
* Design Theory and Design Methodology
* Digital Music, Musical Interface, Sonification

For further information, please contact a program committee chair:
Taketoshi Ushiama, Kyushu University, Japan


Important Dates

Submission Deadline of Papers, Demos, Posters:
15th August 2016
22nd August 2016(JST) (JST)
29th August 2016(JST) (extended)
Acceptance Notification:
14 September, 2016
Final Version Submission Deadline:
30 September, 2016
Early bird registration:
26th September, 2016
Conference date:
1-3 November, 2016


Conference fees

There are two types of registration, online registration and onsite registration.

Online registration is an early bird registration which saves your registration fee.

We never extend online registration deadline, so please register today or until the deadline.

Onsite registration is held at the conference during 1st and 2nd, Nov, 2016. We only accept cash in Rupiah(IDR) for onsite registration.

We do not accept any bank transfer for registration.

Go to Registration Web Site

Online registration(Early registration until 19th, Sep, 2016 26th, Sep, 2016)
No.1 $300 (IDR:4,000,000)
I am an ADADA member.
No.2 $120 (IDR:1,600,000)
I'm a student ADADA member.
No.3 $338 (IDR:4,500,000)
I'm not a ADADA member.
No.4 $150 (IDR:2,000,000)
I'm not a ADADA member, but a student.
No.5 $188 (IDR:2,500,000)
I'm an Indonesian local participant.
No.6 $56 (IDR:750,000)
I'm an Indonesian local participant without Bali workshop

Onsite registration ( 1st, 2nd, Nov, 2016 during conference date )
No.1 $338 (IDR:4,500,000)
I am an ADADA member.
No.2 $150 (IDR:2,000,000)
I'm a student ADADA member.
No.3 $375 (IDR:5,000,000)
I'm not a ADADA member.
No.4 $200 (IDR:2,700,000)
I'm not a ADADA member, but a student.
No.5 $225 (IDR:3,000,000)
I'm an Indonesian local participant.
No.6 $75 (IDR:1,000,000)
I'm an Indonesian local participant without Bali workshop.

All registrations include full access conference. You can join all conference programs. All registrations except for No.6 registration include Bali workshop ticket to enjoy the culture and view of Bali on 3rd, Nov, 2016.


Day 1 (Nov.1,2016)

Art and Self-organization
Prof. Yoichiro Kawaguchi (The University of Tokyo, Japan)
Chair: Prof. Kiyoshi Tomimatsu (Kyushu University, Japan)

I would like to reflect on computer graphic and multi-media arts from the vantage point of my own 40 years of association with them. First of all, a person must seek out the creative things he or she is aiming for from a point removed from principle-like habits and the tendencies of soft-ware programs created in advance. Namely, I think it is important that a person does not let his or her own creative urge get covered by a program with rather technical things pushed into the foreground. Independence and originality concerning form and color have no meaning unless completely controlled by the person who stands at the core of art. One should never create a structure embodying something developed through easy, wild numbers and chance. Moreover, there is a method of creating living things and/or nature under a quasi-reconstruction of the laws of the natural world. This method, which approaches the observation values as closely as possible, will continue for a long time hence. This is to pursue why materialistic shapes and colors exist in this transcendent sphere which include the natural world and the cosmos. The enlargement of those realms of existence will certainly render a moulding cut off from the framework of earth or mankind possible. This will come to question its main constituent in the very process of selecting various subjects. Consequently, the way of existence of the object itself is already a product of conception, which is not cut off at all from the artistic qualities from which it should be separate. The very laws themselves concerning form have arisen and grown, creating their own present system which is self-propagating. In other words, the process has hypothesized something which retains energy within. It is something which has advanced one step beyond a simulation of a cross-section of the natural world. It is an approach to nature in another sense. That is to say, because circumstantial stimulation can called a hypothesis thin the framework of fixed time, it becomes equipped with the same time as the observer despite the lack of a non-present system of simultaneity. Thus, the immediacy and the extemporaneousness of formation come to have direct perceptions and connections. My “Growth” series lies indeed at the starting point. Demands will be made from now on in the form of self-organization and natural occurrence, and they appear to have active bearings on the sixth sense in human beings and aesthetics.

Yoichiro Kawaguchi’s Profile

CG Artist
Professor of the University of Tokyo
Born in Tanegashima Island. Kawaguchi has been working on Computer Graphics since 1975, and has been recognized as a pioneer and a world-class authority of CG art by his unique style. Using his ‘GROWTH Model’, a Self-Organizing procedural modeling algorithm, he has been creating various artificial complex life forms. Recent work includes development of CG expression of natural beauty based on physical basic model, 8K Ultra High Definition CG art, creation of new traditional art-form incorporating traditional craftsmanship and advanced IT-based expression, creation of artistic and primitive robot for planet exploration, development of ‘Gemotion’(Gene, Growth + emotion) 3D Bumpy display which react emotion like living beings. He won ‘ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement’ in 2010 for creative and innovative artistry, giving life to a stunning aesthetic derived from his dedicated research in computer technology, biological forms, and contemporary artistic practice. In 2013, He received the Award from the Ministry of Education in the Art Encouragement Prizes and Medal with Purple Ribbon.

Coffee Break
Session 1A: Digital System & Service
Chair: Prof. Reiji Tsuruno (Kyushu University, Japan)

Mood-based Procedural Music Generation Using Markov Chains
Indonesia, Adhika Sigit Ramanto and Nur Ulfa Maulidevi


Relationship between perceived value in Omni-Channel Shopping and repurchase intention
Korea, Hwa Jin Lee and Yang Hee Nam


The Development of APISNOTE a Digital Sticky Note System for Information Straucturing - Case study into the innovation workshops at The University of Tokyo
Japan, Ai Nakajima, Michael Bawiec, Kotaro Nakayama and Hideyuki Horii


A Method for Automatic Generation of Pictorial Maps Using SNS
Japan, Shanghui Gao and Taketoshi Ushiama


Study of the Types and Characteristics of Channel Shift of Omni Channel Service
Korea, Sukyoung Lee and Yoojin Lee

Session 1B: Virtual Reality
Chair: Prof. Kazuo Sasaki (Tokyo University of Technology, Japan)

The Effect of Squash and Stretch Principle In 3D Character's Facial Wrinkles
Indonesia, Jessica Novia, Yusup Martyastiadi and Fachrul Fadly


Graphic User Interface On Virtual Reality Tour Scene Of SIMIGAPI
Indonesia, Agatha Maisie Tjandra


Visual storytelling using 3D immersive animation , Study case: News Television Explanatory
Indonesia, Tombak Matahari


A Study on Virtual Reality Storytelling by Story Authoring Tool Algorithm
Korea, You-Jin Kim, Hyoung-Eun Park and Chul-Gun You


A Study on VR Game Interface based on Mobile HMD -Focusing on FPS Game-
Korea, Sukyoung Lee and Yoojin Lee

Session 2A: Digital Museum
Chiar: Prof. Yoojin Lee (Ewha Womans University, Korea)

Animated Ramayana Story in Multiscreen Display Using Wayang Beber Visual Language
Indonesia, Gentha Yoma Putra and Banung Grahita


“Bhuyakha”: Experimental Animated Documentary Installation about Endangered Freshwater Fish of Sentani Lake
Indonesia, Ady Setyawan and Banung Grahita


Development of glocal culture contents utilizing an HMD : ‘Muru in Wonderland’, a VR content for children’s experience of Gwangju
Korea, Baik Kyou Seok, Oh Seung Jae, Hur Wirin, Jang Sung-A and Ko Kwang Hee


The Proposal for Personalized Service and Exhibition Model based on Audience Tendency in Virtual Museum
Korea, Mina Ha and Yoo Jin Lee


Digital Restoration Attempt on Jindeyuan Temple in Jakarta
Indonesia, Greysia Susilo Junus, Ardian Cangianto, Amalia Pranotoand Martan Antonius

Coffee Break
Session 3A: Meida Art & Interactive System
Chair: Prof. Seiichiro Matsumura (Tokyo University of Technology, Japan)

A System for Generating Musical Score Indicating the Hitting Hand for Drum Performance
Japan, Hiroyuki Kanke, Tsutomu Terada and Masahiko Tsukamoto


Taifūrin: IoT sound installation as a typhoon warning system
Japan, Paul Haimes, Tetsuaki Baba and Kumiko Kushiyama


Breathing shelter—Relieve citizen pressure with the breath control
Japan, Xiaotian Sun and Kiyoshi Tomimatsu


A Study of Digital Media Art Utilizing 2D Animation
Japan, Feng Zhipeng and Tomimatsu Kiyoshi


Development and case study of a sensor platform system for media art and live performance using wireless microprocessor module TWE-LITE
Japan, Saburo Hirano and Akiko Ochi


Clock Light Design Based on Sunrise and Sunset Time
Korea, Hyelin Kim, Youngju Choi and Seungho Park

Session 3B: History, Theory & Analysis
Chiar: Prof. Yoojin Lee (Ewha Womans University, Korea)

Animating History of Celebes Sea Region in 19th Century: Reviving Historical Context through Animation
Indonesia, Mega Iranti Kusumawardhani and Muhammad Cahya Daulay


Practice of Open Sharing at Yamaguchi Center for Arts and Media [YCAM]
Japan, HYosuke Sakai, Takayuki Ito, Mitsuhito Ando, Tsubasa Nishi, Kiyoshi Suganuma, Fumie Takahara, Kazuhiro Jo and Kiyoshi Tomimatsu


Visual Persuasion on Online Video Advertisement.
Indonesia, Darfi Rizkavirwan


History of modern Korean typeface: Investigation and analysis of new Korean types (1876~1909)
Japan, Hyunguk Ryu


A Study on Classification of User Onboarding Factors Using Service Blueprint (Focusing on mobile commerce applications)
Korea, Seohui Han and Yoojin Lee


A Study on Modern Alienation & Ambivalence through Collection of Urban Inner Side
Korea, Yeawon Kim

Wellcome Dinner

Day 2 (Nov.2,2016)

Animation as a new Creative Industry in Indonesia

Mr. Daniel Harjanto (Indonesia)
Chair: Prof. Friska Natalia (Universitas Multimedia Nusantara, Indonesia)

Creative industry in Indonesia has a significant number of creative talents that embrace technology as a tool to produce their works. Animation industry as one of the newest yet promising sector in Indonesian creative industry, consists of many small scale animation studios with combined production output; producing service works from bigger studios while maintaining their own internal project. Following this, they need to create and modify their production pipelines to be more effectively and efficiently meet the needs of their line of business. Once they adapt more advanced technology, more works can be created with significant results in quality and quantity.
As the surviving challenge in the creative industry is prominent, education becomes important to develop creativity. In this context, the education that is needed, is the education which empowers talents to learn how to think creatively, to understand how technology might support their creative works, and how it becomes the part of their creative process. It means, this context of education is meant to shape the human resources to be able to meet the quality and quantity as expected, while through their creativity combined with technology will create opportunities to generate significant results in global industry.


Technical Direcor
Daniel has been active in developing Indonesian animation industry since 1989. Mainly acts as Director of Technology, he involved in the production process of many projects; be it for feature length animated film or animated TV serials. Meraih Mimpi (Sing to the Dawn), Tatsumi, Garfield TV Series, Franklin and Friends, Dr. Contraptus, Octonauts, Peter Rabbit, Sonic Boom, are only shortlist of animated film projects which Daniel contributed in.
Daniel realizes the importance of human resources development in animation industry. Therefore, in 2015 Daniel took more contribution as one of the founders of PT. Bali Animasi Solusi Ekakarsa, an animation studio with one important mission; to produce competent animation experts in Indonesia.

Coffee Break
Session 4A: Algorithm
Chair: Prof. Kunio Kondo (Tokyo University of Technology, Japan)

Analysis of Artificial Flock Characters Moving Pattern based on Boid method
Japan, Kazuo Sasaki


Medallion: 3D-printed Wall Plaques based on Procedural Modeling
Japan, Joe Takayama


Perception of impossible figures focusing on inconsistent rectangles
Japan, Sachiko Tsuruno and Kiyoshi Tomimatsu


Toy which simulates group behavior with multiple range sensors
Japan, Nagisa Niwata, Tetsuaki Baba and Paul Haimes


A Study on Graphic Pattern Generation Software
Korea, Suzung Kim and Junghwan Kim


Local Pressure Correction Model for Position Based Fluids
Japan, Taihei Meno and Reiji Tsuruno

Session 4B: Digital Content
Chair: Prof. Yusup Martyastiadi (Universitas Multimedia Nusantara, Indonesia)

The Supporting Method for Creating a Character Gaze Animation based on Viewer’s Preference
Japan, Hiroshi Mori, Fubito Toyama and Kenji Shoji


The Halo Effect of Webtoon Characters on Consumers with a High Psychological Aversion to Advertisements: with a focus on webtoon PPL(Product Placement) marketing
Korea, Young Ran Moon and Yang Hee Nam


An Adaptation of the Endangered Togutil Tribe’s Local Wisdom into an Animation Character Design.
Indonesia, Udaya Pusthikaswasti and Muhammad Cahya Mulya Daulay


Performance of Joshua A Short Film Through Curated Online Video Platform Viddsee
Indonesia, Kus Sudarsono


Colour implementation with Fauvism Style to Limited Amination Character “We Are Different Yet We Are Same”
Indonesia, Nur Firdaus and Agatha Tjandra


Media Facades - Brand communication based on visual density
Korea, Joon Seo Lee and Sang-Hun Sul

Session 5C: Poster & Demo Core Time

Observation with hearts and hands
Korea, Hyero Lee and Seung Min Chung


Typhoon Soudelor: Comparing remotely-sensed data and Tweets
Japan, Paul Haimes and Tetsuaki Baba


A GUI Movement System by Back-of-Device Interaction for One-Handed Operation on a Large Screen Smartphone
Japan, Shiori Hidaka and Tetsuaki Baba


Unistroke Gesture on the Eye Tracking System
Japan, Makoto Yokoo


KOKYU: A Non-Contact Sensing System With A Scalable Sphere For Visualization Breathing
Japan, Kotaro Nishioka, Koki Magatani, Toshiki Ishida and Kiyoshi Tomimatsu


Dancing Mirror: An Interactive Installation for Discovery of Aesthetic in Motions
Japan, Seiichiro Matsumura


Development the Interactive Tonality Blending System and Artworks
Japan, Akinori Ito, Kengo Watanabe, Genki Kuroda, Ken’ichiro Ito and Kunio Kondo


Development and case study of a sensor platform system for media art and live performance using wireless microprocessor module TWE-LITE
Japan, Saburo Hirano and Akiko Ochi


Mood-based Procedural Music Generation Using Markov Chains
Indonesia, Adhika Sigit Ramanto and Nur Ulfa Maulidevi

Coffee Break
Session 6A: Game & Gamification
Chair: Prof. Banug Grahita (Bandung Institute of Technology,Indonesia)

Development and Verification of the game “Locomo de Balamingo”
Japan, Hiroyuki Matsuguma and Shigekazu Higuchi


Sidestep and Sneak peek: spatial actions in augmented reality games
Japan, Anderson Sudario and Kiyoshi Tomimatsu


Design Concept of Digital Visual Novel Based on Giri Kedaton History to Develop Tourism in Sunan Giri Museum
Indonesia, Rizky Noviasri and Trias Andari


Environtment Design on 2D PC Puzzle Platformer Game ASCENDER
Indonesia, Moh. Rizaldi


A Study of the Interaction Trend of PC MMORPG Linked App ― Focusing on the Elements of User Motivation
Korea, Seri Jeong and Yoojin Lee


From Techo-Gaia to Kala Isvara: Gamification on Introduction to ICT Development Course for Visual Art & Design Students in 2013 - 2015
Indonesia, Alvanov Zpalanzani Mansoor

Session 6B: Visual Effects
Chair: Prof. Joe Takayama (Musashino Art University, Japan)

Utilizing Traditional Watercolor Media for Backgrounds in Digital 2D Animation Pipeline
Indonesia, Dominika A. Purwaningsih


Research About the Causal Attributions of VFX Effects in Special Effects
Japan, Kun Zhang and Toshihiro Komma


Japan, Tomoka Hirakawa and Toshiriro Komma


The Application of Non-photorealistic Rendering to Create Low Poly Visual Style in 3D Animation “Balloon”
Indonesia, Christian Aditya


The Adaptation of Balinese Sculptures within The Visual Effect Elemen Desain of “Bali Strait Legend”
Indonesia, Angel Yugie, Dominika A. Purwaningsih and Fachrul Fadly


Battle Scene : 2D and 3D Animation Techniques Analysis in “The Rebuild of Evangelion”
Indonesia, Sella Arby


Day 3 (Nov.3,2016)

Bali workshop


Organizing Committee Members

Honorary Chairs:
Winarno Darmoyuwono, Indonesia, Multimedia Nusantara University
Kiyoshi Tomimatsu, Japan, Kyushu University
Kunio Kondo, Japan, Tokyo University of Technology
Fong-Gong WU, Taiwan, National Cheng Kung University
Kyle Hyunsuk Kim, South Korea, Hongik University
Iman Santosa Korea, Indonesia, Bandung Insitute of Technology
Conference General Chairs:
Tetsuaki Baba, Japan, Tokyo Metropolitan University
Friska Natalia, Indonesia, Multimedia Nusantara University
Program Committee Chairs:


Taketoshi Ushiama, Japan, Kyushu University
Yusup Sigit Martyastiadi, Indonesia, Multimedia Nusantara University
Sam Seungho Park, South Korea, Ewha Womans University
Ming Turner, Taiwan, National Cheng Kung University
Banung Grahita, Indonesia, Bandung Insitute of Technology

Interactivity Chairs

Hiroyuki Matsuguma, Japan, Kyushu University
Chenwei Chiang, Taiwan, National Taipei University of Business
Program Committee Members:
Taketoshi Ushiama, Japan, Kyushu University
Hafiz Aziz Ahmad, Indonesia, Bandung Institute of Technology
Hyeuk Chung, South Korea, Hongik University
Hisakazu Hada, Japan, Tokyo University of Technology
Paul Haimes, Japan, Tokyo Metropolitan University
Mochamad Hariadi, Indonesia, Institut Teknologi Sepuluh Nopember
Pizzanu Kanongchaiyos, Thailand, Churalongkon University
Tsukasa Kikuchi, Japan, Tokyo University of Technology
Daewoong Kim, Japan, Kyushu University
Suzung Kim, South Korea, Seoul National University
Toshihiro Komma, Japan, Tokyo Metropolitan University
Hiroshi Kono, Japan, Kurume Institute of Technology
Tatsuro Kudo, Japan, Kurume Institute of Technology
Toshiya Kuroiwa, Japan, Kyushu Sangyo University
Tony Sungsik Lee, South Korea, Samsung Art and Design Institute
Yoojin Lee, South Korea, Ewha Womans University
Suriyong Lertkulvanich, Thailand, King Mongkut's University of Technology Thonburi
Hiroyuki Matsuguma, Japan, Kyushu University
Seiichirou Matsumura, Japan, Tokyo University of Technology
Kosuke Matsunaga, Japan, Sapporo City University
Intan Rizky Mutiaz, Indonesia, Bandung Institute of Technology
Akira Nakayasu, Japan, Kanazawa College of Art
Takashi Ohta, Japan, Tokyo University of Technology
Hery Purnomo, Indonesia, Institut Teknologi Sepuluh Nopember
Peeraya Sripian, Thailand, King Mongkut's University of Technology Thonburi
Adang Suhendra, Indonesia, Gunadarma University
Joe Takayama, Japan, Musashino Art University
Reiji Tsuruno, Japan, Kyushu University
Sangsun Yi, South Korea, Hankyong National University
Makoto Yokoo, Japan, The University of Aizu
Youngin Yoon, South Korea, Anyang University
Ellya Zulaikha, Indonesia, Institut Teknologi Sepuluh Nopember
Local Arrangement:


Mohammad Rizaldi, Indonesia, Multimedia Nusantara University


Zamzami Almakki, Indonesia, Multimedia Nusantara University
Christian Aditya, Indonesia, Multimedia Nusantara University


Diah Prameswari, Indonesia, Multimedia Nusantara University
Dominika Anggraeni Purwaningsih,Indonesia, Multimedia Nusantara University

Local Keynote Speaker, Performance & City Tour

M. Chaya D, Indonesia, Multimedia Nusantara University
Makbul Mubarak, Indonesia, Multimedia Nusantara University

Documentation (Photo & Video)

Kus Sudarsono, Indonesia, Multimedia Nusantara University
Kemal Hasan, Indonesia, Multimedia Nusantara University

Poster, Cards, etc.

Agatha Maisie, Indonesia, Multimedia Nusantara University
Darfi Rizkavirwan, Indonesia, Multimedia Nusantara University

Website Design

Manabu Shiaraishi, Japan, Musashino Art University
Joe Takayama, Japan, Musashino Art University
Sei Ono, Japan, Musashino Art University

Main Visual

Arief Budiman, Indonesia, Musashino Art University

Venue & Travel


Hotel Santika Seminyak Bali, Bali, Indonesia

Go to Hotel Santika Seminyak Bali Site

Visas for Indonesia

Regarding visas for Indonesia, we have confirmed that most conference participants should be able to apply for a “Visa on Arrival” (VoA). To apply for a VoA, you will need to go to the VoA counter at the airport on arrival, and present your airline tickets and passport. The cost of the VoA is US$35. However, we recommend that you confirm visa requirements for your nationality with the Indonesian embassy or consulate in your own country. We can provide a sponsorship letter confirming your participation in the conference upon request. Thank you for your understanding.

Note for Hotel Booking

All participants will get a special rate from Santika Hotel for Deluxe Rooms for IDR 460.000. Hotel reservations will be made via email to by including paper ID in the email.